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Sc2 training guide

 by Telecom
4.2 / 5 starstarstarstarstar ( 18 votes )

Starcraft 2 Training Guide

            This guide is for any race as it is just a training guide on how to level up on StarCraft 2.  Starting out with SC2 you need to try all races so you can try to feel which race / which races macro mechanic you feel most comfortable with.  

            Once you find out which race / which macro mechanic you are most comfortable with then you pick 1 race, and stay with this race through thick and thin.  The only time you consider changing race is after a very long time with 1 race.  

            The only time you play off races is in team play or ffa / non ladder games.  Stick to doing basic SAFE opening builds with each race.

 

Read this guide...

24 Mar 2010 | Comments (11)

Starcraft 2 terran strategy: best counters vs terran units

 by Jame
4.6 / 5 starstarstarstarstar ( 16 votes )

Starcraft 2 Terran's Best Counters vs Terran Units

Starcraft 2 TvT Strategy Rock Paper Scissors


Introduction

In Starcraft 2, there is a "best counter" for every unit.

In this guide I will give detailed information for Terran players to counter every Starcraft 2 Terran units.

Everyone hates mirror matches, you feel like no matter what you do, your opponent can do the same, what's the point? This is the wrong way of thinking. Yes, you're playing against the same race, but you still have the choice of units. And just like with the other races, there is a best terran unit counter for every terran unit.

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23 Feb 2010 | Comments (6)

How to effectively zergling rush in sc2

4.7 / 5 starstarstarstarstar ( 20 votes )

In SC2 Drones, Probes, and SCV's eat lings alive. They'll destroy them fast, so fast in fact that you may not even kill off one before you lose your initial 6 lings. For this reason a lot of people don't really know how to rush. They'll throw the lings in the mineral line go back to their base and deside it is a waste of time and effort when they come back to 6 dead zerglings. I will detail what I do during my Zergling rush in this little article here. I'll try to follow it up with a few youtube videos in the future.

You don't want to just run in your opponent's peon line and start attacking, there is some finesse to rushing in SC2. You run in like you are going to kill their peons, even targeting one, make your opponent pull 5 - 6 peons off the mineral line, then retreat temporarily. Stopping those peons from mining is about 50 minerals lost for your opponent right there. If your opponent keeps following your lings that is more money, and you can probably pick off one or two with no loss to your lings.

If you do that 5 to 6 times, you have made your cost of your six lings and some. Please know that a rush isn't made to win the game (although it is a nice bonus of course if that does happen), but to slow down your opponent, and get him off his game.

For each race you have to do something different:

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23 Mar 2010 | Comments (20)

Starcraft 2 terran strategy: best counters vs protoss units

 by Jame
4.8 / 5 starstarstarstarstar ( 11 votes )

Starcraft 2 Terran's Best Counters vs Protoss Units

Starcraft 2 TvP Strategy Rock Paper Scissors


Introduction

In Starcraft 2, there is a "best counter" for every unit.

In this guide I will give detailed information for Terran players to counter every Starcraft 2 Protoss units.

Please keep in mind that this is a general terran unit strategy guide, it is based on pure unit statistics and my own experience. So you must adapt depending on the situation in-game. For example, if I say that Vikings are the best unit counter against the Colossus, don't go teching for Vikings if you haven't even started building a Starport as your opponent shows up with a couple of Colossi, you won't have time for that, produce marauders and siege tanks instead.

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23 Feb 2010 | Comments (4)

How league and placement matches work in starcraft 2

4.1 / 5 starstarstarstarstar ( 12 votes )

Answers given by Blizzard officials.

1v1:

Q. How do your placement matches calculate which league you will be joining?
A. During your placement matches we match you against players from a wide variety of players and skill levels and we watch the results; whether you win or lose. From this, we are able to determine your ability and place you in a league that we believe to be appropriate for your level of play.

Q. How do we move up in rank in your division? For example, from rank 51 to rank 44.
A. Simply by competing with other players and winning. However, it is important to remember that the individual matches themselves can vary in points awarded based on the rated difficulty of your opponent.

Example: Player A may have a win-loss ratio of 19-17 and be ranked in the Silver League at 35; while player B may have a win-loss ratio of 18-19, but because of the difficulty of some of those matches (say playing against Gold League players) he either received more points for a win or lost less for a loss.

Q. How do players move down in rank on the ladder? For example, from rank 44 to rank 51.
A. This is done simply by losing matches. You are ranked relative to everyone in your division within your league. The amount of points you lose per match is comparable to how points are calculated when you win. If you lose to someone who is rated higher than you, you should lose less points then if you were to lose to someone who was rated lower than you.

Q. What is the relevance of the Favored indicator and how does that effect the points distributed from winning or losing a match?
A. The Favored indicator helps give you an idea of whether the contender you're pitted against is considered to be even with you, challenging to you, extremely challenging to you or not a challenge.

Currently there is a known bug where the score screen will display a level of you or your opponent being favored that's incorrect. The loading screen however shows the correct level of 'favoritism'.

You can use the level of 'favoritism' to gauge the number of points you are likely to gain or lose after the match depending on the result.

Q. What are the league ranks?
A. Copper, Bronze, Silver, Gold, Platinum. In that order. There is also the practice league for player's starting out and there may be other special leagues created in the future, such as an invite-only pro league.

Q. How does a player move laterally from one division to an adjacent division in the same metallic league? (For Example, From Division 5 Silver League to Division 4 Silver League.)
A. In theory, they shouldn't. There have been some select cases where this has happened, but this is a known issue in the current beta build and is being looked into.

Q. Do the different numbered divisions indicate various levels of skill; is 4 a slightly tougher division than 5?
A. No. The divisions are sectioned off so that we have the appropriate amount of people in each.

Q. How does a player move from one league to another? (For Example: from Silver league to Gold.)
A. After you've finished your initial placement, the system continues to review your performance and determines what league you should be placed in based on those reviews. The time and frequency of these reviews is kept hidden.

Q. Are matches ever made between different leagues? (For Example: A Gold league player playing against a Silver league player in a rated match.)
A. Yes, you may be matched up against players from different leagues to test your skill. So be on your guard and play your best in every match.

Q. What is the bonus pool and how are bonus points acquired?
A. The Bonus Pool (incorrectly called "Rested Points" in some parts of the UI) is an accumulation of points that every player receives whether they're online and playing or not. They're essentially used as a means to help give a player a catch-up boost if they haven't played in a while. The pool does have a cap but it increases slowly until the end of a season.

Q. How is the bonus pool used in competitive play?
A. When you achieve victory against another player, you are awarded a certain number of points. The Bonus Pool points will match the number of points you received for winning.

For example: If you were to have a Bonus Pool of 30 and you win a match that would normally give you 10 points, points will then be pulled from your Bonus Pool to match those 10 points and you'll be awarded 20 points for winning that game. Your bonus pool will then sit at 20. (We're aware of an issue your bonus pool not displaying properly in some parts of the UI).

2v2:

Q. Are the gains and losses in the 2v2 game type higher than that in 1v1?
A. No, the gains and losses are the same as 1v1.

Q. Are 2v2 ranks counted individually or in pairs? For example: If Player A plays with Player B and their team is ranked 2, is there another ranking for when Player A plays with Player C?
A. Yes. Every pair is ranked individually. Of course, only after finishing the 10 placement matches.

Q. How are ratings calculated for 2v2? Is it an average of the two players or cumulative?
A. Each pairing of players for arranged 2v2 matches carries its own rating. If you participate in 2v2 random, you would have your own individual ranking. Matches that include 2v2 random players average the rating of the two players and compare it to their opponents rating.

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23 Mar 2010 | Comments (12)
Tags : league  placement  ranks  starcraft 2  
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