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New starcraft 2 beta patch - patch 11!

 by Jame

StarCraft II Beta – Patch 11 (version 0.13.0.15250)

 

Balance Changes

 

  • TERRAN
    • Battlecruiser
      • The build time has been decreased from 110 to 90.
    • Fusion Core
      • The build time has been decreased from 80 to 65.
    • Hellion
      • The range has been increased from 5 to 6.
    • Planetary Fortress
      • The splash damage now originates from the center of the target, rather than the impact location near the unit in order to maintain more reliable splash damage.
    • Raven
      • Seeker Missile range has been decreased from 9 to 6.
      • Seeker Missile splash radius has been decreased from 2.4 to 2.
      • Seeker Missile upgrade no longer requires Fusion Core.
    • Siege Tank
      • Life increased from 150 to 160.
      • Siege Mode splash damage now originates from the center of the target, rather than the impact location near the unit in order to maintain more reliable splash damage.
    • Thor
      • Ground damage decreased from 45 to 30.
      • Ground rate of fire improved from 1.93 to 1.28.
      • Air damage changed from 8 (+4 Light) to 6 (+6 Light).
      • 250mm Strike Cannons are now an upgrade at the Factory Tech Lab.
      • 250mm Strike Cannons research now costs 150/150 and 110 seconds.
      • 250mm Strike Cannons energy cost increased from 100 to 150.
      • Anti-Air splash damage now originates from the center of the target, rather than the impact location near the unit in order to maintain more reliable splash damage.
  • PROTOSS
    • Archon
      • The splash radius has been increased from 0.8 to 1.
      • Splash damage now originates from the center of the target, rather than the impact location near the unit in order to maintain more reliable splash damage.
    • Colossus
      • The damage has been decreased from 20 to 15.
      • The rate of fire has been improved from 2.2 to 1.65.
    • Phoenix
      • Can now attack while moving.
    • Sentry
      • The damage has been decreased from 8 to 6.
  • ZERG
    • Brood Lord
      • Life has been decreased from 275 to 225.
      • Armor has been decreased from 2 to 1.
    • Corruptor
      • Corruptor damage changed from 12 (+10 Massive) to 14 (+6 Massive).
      • Corruptor speed increased from 2.75 to 2.9531
      • Corruption ability redesigned:
        • Single target.
        • Increases damage taken by 20%.
        • Lasts 30 seconds.
        • Costs 100 energy.
        • Range 6.
        • Cannot target structures.
    • Infestor
      • Neural Parasite is now an upgrade at the Infestation Pit.
      • Neural Parasite research costs 150/150 and 110 seconds.
      • Neural Parasite can now target Air units.
      • Neural Parasite energy cost increased from 50 to 100.
    • Spine Crawler
      • The root time has been increased from 6 to 12.
    • Spore Crawler
      • The root time has been increased from 6 to 12.
    • Ultralisk
      • Damage has been increased from 18 to 25.

Hotkey Changes

 

  • General
    • In order to resolve a conflict with building multiple Forges with the Shift Key we have made the following changes:
      • Changed Center Camera from Shift+F to Ctrl+F.
  • Standard
    • To prevent the accidental research of Ventral Sacs when trying to train an Overlord with no Larva available, the hotkey has been changed from V to E.
    • View Own Health Bars functionality added to the Backslash key
  • Standard for Lefties
    • Due to a conflict with research Banshee Cloak, research Seeker Missile has been changed from L to K.
    • To correct a conflict with the Attack command on Planetary Fortress, train SCV has been changed from K to J.
    • In order to prevent the accidental training of Zerglings when using the Select Larva hotkey,train Zergling has been changed from L to J.
    • To prevent the accidental training of a Queen, train Ultralisk has been changed from U to T.
    • To prevent the accidental research of Pneumatized Carapace when trying to train a corruptor with no Larva available, research Pneumatized Carapace has been changed from P to C.
    • View All Status Bars has been changed from Q to the Alt key.
    • View own Status Bars functionality has been added to the Q key.
  • Grid for Lefties
    • Attack Move and all other buttons in the 0,4 position should now function correctly.
    • View Own Status Bars functionality added to Q.
    • View Enemy Status Bars moved to W.
    • View Ally Status Bars moved to E.
  • Classic
    • Changed build Nydus Canal from P to N.
    • Changed Place Nydus Canal ability from P to N.
    • Terran Infantry Weapon researches have been changed from E to W.
    • Terran Vehicle Weapon researches have been changed from E to W.
    • Train Thor hotkey has been changed from O to G.
    • Train Viking hotkey has been changed from Y to W.
    • View Own Status Bars functionality has been added to the Backslash key.

Icon Position Changes

 

  • To put all race gas extractors in the same icon position, the positions of the Supply Depot/Refinery and Pylon/Assimilator have been swapped.
  • In order to make transforming multiple Gateways easier for players using Grid key sets, Transform to Gateway has been moved to a separate icon position (2,1).

Bug Fixes

 

  • Corrected an issue that was causing the Polish language client to crash when receiving the "player is no longer being revealed” message.
  • Corrected incorrect battle.net links on multiple language clients pages.
  • Corrected an issue where the Zealot was using an US English voice over in the Korean language client.
  • Corrected an issue where a player is unable to build any structures that require pylon power when their protoss ally leaves.
  • Units can no longer be healed or repaired while in transports.
  • Corrected an issue where the Creep Tumor targeting circle was visible to opponents through Fog of War.
  • Corrected an issue in which selecting a Starport under construction and a completed Starport would display the select builder command in the Viking slot.
  • Corrected the Broodling weapon icon.


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07 May 2010 | Comments (2)
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Jame wrote (2010-05-10 09:04:10)

avatar Thor guide with a copper shield awardedguide with a copper shield awardedguide with a copper shield awardedguide with a copper shield awarded shields awarded

Good post Buzzjuice.


This patch really changes a lot. I'm also glad to see that blizzard is improving high tier units, we'll hopefully see more variety in unit choices from now on.

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Buzzjuice wrote (2010-05-09 10:13:21)

avatar Reaper

Woah, woah, woah, woah! Back up! Read through this carefully, there are a ton of changes. Don't worry, we'll get through this together.

"Battlecruiser operational!" I really don't see that many games where people tech up to Battlecruisers. I like this, for more varied games. I also feel that Protoss need a similar change to the Carrier. Again, you don't see the Carrier enough.

A buff to hellions? Aren't they really good already?

Seeker missile is a huge change. It takes way too long to get it, and for it to be truly effective because by that time, the opponent usually have higher tiered units that absorb the damage. Now that it is a direct research, it will now be much faster to get it. Predictably, though, I expected some sort of nerf to it, since you get it a lot faster, and so splash and range have reduced.

First, splash damage has been changed from the impact location, to center of target. This means if let's say you attack a marine clump and hit the center guy, the splash damage will affect marines in a circle. Predictable. On the other hand, before, it would affect more marines in front of the target. Hmm... nerf or buff? Hard to say. But now players can position their forces better and reduce splash damage. Oh, seige tanks get a buff! YAY!

Thor gets an overall nerf to it's capabilities as a ground unit. It can't two shot hydras now, though 30 damage is still good. I'm guessing Blizzard wants Siege Tanks to be more damage the opponent and Thor to block off air units and provide overall support. The 250mm cannon upgrade? I'm guessing Blizzard doesn't like the ability of a few Thors to be able to snipe off a building right when they come out. (Is it just me or as the patches keep coming, more and more abilities have to be researched? I mean Concussive Shells, 250mm cannons?)

Now to Protoss. Archons had no splash damage as far as I was concerned, and you don't see them as often as you would like to. Check out Husky's video of Archons vs Ultralisks and just see how viable these units are.

Collosus gets a nerf basically. Faster damage for less? (Again, is it just me or overall units now do faster damage with weaker hits? I'm guessing they are trying to make room for micro)

Phoenix! Yay! There is a very good article on Team Liquid that deals with the dealing with the issue of micro. Because of how units glide, especially air units like the Phoenix, you can't do a moving shot. The phoenix just stands still, and shoots, and so micro suffers. I like how Blizzard is trying to bring back some micro into SC2.

Sentries were too good against mutas. And they were more like support units. Not expected, but I'm cool with it.

Now to Zerg. Broodlords get that good nerf, Ultras get more powerful, and Neural Parasite gets an overall nerf with a very big buff. Air units can be mind controlled. Corruption is now reworked. Firstly, Corruption is very crap. No one uses it (think about it, how many Zerg games have you seen iwith Corruption spammed, or even used?), and I'm glad that it got reworked. I think the Corruptor is now geared towards taking on capital ships, though I still think the fact that it still moves slower than a banshee makes it a little difficult to use. I still think Corruptors will only be used to get out those Broodlords, and only used if let's say Carriers or come into play. Its just that Broodlords are just so damn awesome!

 

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