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New starcraft 2 beta patch - patch 8!

 by Jame

StarCraft II Beta – Patch 8 (version 0.10.0.14803)


General


  • Korea
    • Added support to display the game rating information on the login screen.

Balance Changes


  • TERRAN
    • Thor
      • Build time decreased from 75 seconds to 60 seconds.
    • Siege Tank
      • Build time decreased from 50 seconds to 45 seconds.
    • Marauder
      • Concussive Shells now require an upgrade.
    • Barracks Tech Lab
      • Concussive Shells upgrade added.
      • Concussive Shells upgrade costs 100/100 and takes 80 seconds to complete.
  • PROTOSS
    • Void Ray
      • Changed to only have 2 damage levels instead of 3. Still takes the same amount of time to fully charge.
      • Base damage changed from 2 (+4 armored) to 5.
      • Powered-up damage changed from 8 (+16 armored) to 10 (+15 armored).
      • Armor value decreased from 1 to 0.
      • Cost increased from 200/150 to 250/150.
  • ZERG
    • Roach
      • Burrowed move speed decreased from 2 to 1.4.
      • Armor value decreased from 2 to 1.
    • Hydralisk
      • Life decreased from 90 to 80.

 

 


Observations

Ouch, a bunch of nerfs for everyone, besides maybe to Void Rays. I'm not sure if this is a good or a bad change. Void Rays are now better vs Light Units, but worse against Armored units, which leaves the protoss with no specific unit to deal witharmored air units. A weird change in my opinion... But not complaining, we'll see how it pans out, and anyways, Protoss got nerfed the least in this patch... which brings me to the other 2 races:

 

Terran

Concussive Shells now require an upgrade. Wow, this makes marauders so much less attractive in the early game. No more early zealot kiting.

On the other hand, it looks like they really want players to go use Mech units more, which is nice, I personally love to see Mech units in action, especially Thors! Now if only Thors were more maneuvrable...

 

Zerg

And another nerf to Hydralisks and Roaches. That's two consecutive nerfs in two patches to both units. I can't say I'm surprised, since those two units are so heavily overused by every top zerg player. Hopefully it will make the other units more attractive and we'll see more variety from Zerg players.

 

Do you agree with those changes? Discuss!




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08 Apr 2010 | Comments (4)
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Guruvagon wrote (2010-10-15 14:23:37)

avatar Zergling

Rofl, maybe giving Thors a speed boost upgrade might be fun to see... {#emotions_dlg.chocked} or a jump pack...hmmmm..

erm, anycase, yea on voids, though numbers make up for everything so even if its nerved by a bit, still an awesome unit, espesially when beam is charged up!!

i think BLizz have made an awesome game, SC2 really rox and with more patches coming out, things will only be more interessting and challenging....its that what games are for and ment to be? :) Only unit i think is really a waste of space is the poor reaper {#emotions_dlg.cry} meh it got nerved hard.....

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Seven wrote (2010-04-11 09:34:08)

avatar Brutalisk

The roach nerf definitely hurts. Getting hit hard by ZvZ speedling all-ins a lot :(

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Buzzjuice wrote (2010-04-08 20:40:27)

avatar Reaper

I like how, as more patches get through, there seems to be less and less emphasis on 'hard counters' in terms of damage e.g Void Rays moved from +4 to armored, to no bonus. I see, like Tyrion says, it becomes more flexible to units.

It is still a nerf though, and I expected as much because of the ease of having 10 Void rays out in the open, which almost always leaves the opponent defenseless, unless the other guy predicts it, or prevents it.

Roach HAD to be nerfed. They were just too used up in Zerg matchups where Roach were staples. Now everyone will stop complaining:"How come the Roach has 2 armor? EVEN THE THOR, SUPPOSEDLY MADE UP OF BATTLECRUISER ARMOR HAS ONE ARMOR! HOW COME YOU HAVE TO BE A BATTLECRUISER TO MATCH THE ROACH IN TERMS OF ARMOR!"

With Terran, Blizzard seems to be encouraging a more balanced style of play and trying to delay getting slow shooting Marauders from getting a very good early advantage against other units. I'm not sure whether the mech has been buffed enough though to be a very viable matchup. Still, there is more reason now to think about going bio, or mech because the staple units for both builds have been changed.

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Tyrion wrote (2010-04-08 20:16:05)

avatar Immortal

Yea I can't quite figure out if the Void Ray change is a nerf or a boost either. It's no longer that good against armored units and buildings, but it's not that bad against light units now...

It's also weaker now and takes longer for the damage to scale. It's more flexible now, but weaker. Not sure if I like this much, what I liked about SC2 is that there were more or less clear counters against specific units, but with more changes like this and this won't be the case anymore.

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