This was a nice play-hide-and-seek-harras example :) However, Zerg was constantly pushing behind because the zerg player did not build a Spire. No way, he could have counter your forces without proper air support. Mutas could be handy.
The banshies did a good job destructing some important key camps. Stealth ftw. After approx 10-12 min, the main camp of the zerg player was destroyed along with its workers, so basically that was the point where zerg already had a major economical disadvantage.
For the Terran, I think if you had build-3-4 vikings and took out those overseers, your banshies could have a free game all along. A) You would have undetectable stealth, B) Zerg would have lost valuable spots to make units.
Harrassing is definately a key element to SC2. Harrassing is all about pinchin pinching and pinching, to a point where you can stagger an economical breakdown. :).
This was a nice play-hide-and-seek-harras example :) However, Zerg was constantly pushing behind because the zerg player did not build a Spire. No way, he could have counter your forces without proper air support. Mutas could be handy.
The banshies did a good job destructing some important key camps. Stealth ftw. After approx 10-12 min, the main camp of the zerg player was destroyed along with its workers, so basically that was the point where zerg already had a major economical disadvantage.
For the Terran, I think if you had build-3-4 vikings and took out those overseers, your banshies could have a free game all along. A) You would have undetectable stealth, B) Zerg would have lost valuable spots to make units.
Harrassing is definately a key element to SC2. Harrassing is all about pinchin pinching and pinching, to a point where you can stagger an economical breakdown. :).
Nice game.
Awaken