Nicely written - good insights. I'm curious what # of drones you're pooling on. 8pool? 9pool?
A side note about ZvZ ling rush that might be worth adding: because ZvZ a ling rush has to do serious damage or face near-auto loss to a more conservative build, I use drone #10 to harass their drones and slow them a bit (but don't lose it!!!) while my lings build. Once my lings are most of the way to his base, I throw down a tower on his creep. This forces him to either stop mining to kill it (in which case cancelling the tower and running the drone away is a good deal) or split his drones (setting them up for the lings to pick off).
A good zerg player who scouts and doesn't late-pool will beat this kind of rush with minimal loss (13 drones + 4 lings vs 6 lings, and his lord will see lings coming), so I find the extra tower cheese thrown in gives at least the off chance of success. 8pooling with 2 drones offensive towering is cheesier and works better, but it's 100% all-or-nothing.
Nicely written - good insights. I'm curious what # of drones you're pooling on. 8pool? 9pool?
A side note about ZvZ ling rush that might be worth adding: because ZvZ a ling rush has to do serious damage or face near-auto loss to a more conservative build, I use drone #10 to harass their drones and slow them a bit (but don't lose it!!!) while my lings build. Once my lings are most of the way to his base, I throw down a tower on his creep. This forces him to either stop mining to kill it (in which case cancelling the tower and running the drone away is a good deal) or split his drones (setting them up for the lings to pick off).
A good zerg player who scouts and doesn't late-pool will beat this kind of rush with minimal loss (13 drones + 4 lings vs 6 lings, and his lord will see lings coming), so I find the extra tower cheese thrown in gives at least the off chance of success. 8pooling with 2 drones offensive towering is cheesier and works better, but it's 100% all-or-nothing.