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Starcraft 2 protoss strategy: best counters vs zerg units
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This requires scouting so you have to make sure they're actually going for a late pool before you do this or it's essentially an all-in. For the purposes of this build anything 15 pool or later is a "late pool"
Starting BO standard 13 pool
- 13 Pool
- 15 gas
- 15 overlord (I've found with a 15 OL it pops out at the same time as the queen letting you sneak in a few extra drones)
- 16 Queen
- Zergling speed as soon as you have 100 gas and remove one of the 3 drones
- Speedlings speedlings speedlings usually attack once the spawn larva at 26 supply spawns all of the zerglings
At this point your goal is one of a few things:
- Kill their queen
- Kill drones
- Kill their expansion hatch
Usually if they've fast expanded I'll kill the hatch and run in interesting to note that roaches are not capable of creating a speedling tight wall on the ramp so even if it looks like he's got it blocked just run by anyway and go straight for the queen. The following is the part that's APM intensive.
At this point you're looking to switch either right before or during this whole attack you'll notice your minerals piling up it's hard to note an exact supply timing cuz you're losing supply while attacking. But it's not possible with the drone count to keep up with your minerals on just zerglings so you expand to your own natural drop a roach warren and put drones back on gas you should have good stockpile by now though. If you do a good job of controlling the zerglings and avoiding the roaches whenever possible you should be able to run around and kill drones pick off extractors and generally be a pain in the ass.
While you're waiting for the new tech and expansion to come online you can keep sending in more zerglings if the attack is going well this is at your own digression. But basically the idea is that once you've spent your attack if he's still by some miracle alive you have 2 bases he's down to 1 and low on drone count you sit back defensive and MACRO roaches with two queens and blow him out of the water. It is important to note that once you feel like your attack isn't doing a whole lot anymore to pull the zerglings back as they're still useful in defending against any sort of counter-attack.
I choose to use a 13 pool for this because of the economic boost over a 10 or 8 pool for the whole tech-switch but as opposed to an 8 pool you'll have to scout your opponent. Obviously good for 2 player maps when you see a late pool or if you manage to scout early on a 4 player map. Another plus is with the 13 pool if you see an early pool from your opponent you can go into normal roach play and not be behind at all as opposed to an 8 pool.
So what do you guys think? I've actually done rather well with this vs Gold and Plat level Zergs but as I've said it's more of a counter to the really late pools and fast hatcheries that are popping up more often against an early pool you can still go roaches and defend against a true speedling allin. It's important to note that if you are in a situation where you MUST fight the roaches with the speedlings even with the autosurround AI it's vastly superior to manually surround them anyway.
Only thing I"ve noticed that is tricky is making sure they don't go mutas but usually for them to get the mutas out fast enough to try and win with them they have to drop the spire while speedlings are in their base and that generally doesn't end well as you can suicide them to kill the spire usually.
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