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Starcraft 2 replay terran counter to fast zerg expand

 by Alexh
4 / 5 starstarstarstarstar ( 1 vote )

Hey guys whats up. Here is a great game showing how to do a Terran rush against a Zerg fast expansion. Very nice base walling by the Terran at the beginning of the game, into a Reaper/Marine/Marauder/Hellion rush finally adding some Ravens for their Spawn Turret ability. Good use of Banelings by the Zerg player, they destroy a lot of units when they go off at the right time. Nice hanging on by the Zerg player. Have a look and enjoy.!Wink


 

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26 Mar 2010 | Comments (2)

Protoss vs terran

3.5 / 5 starstarstarstarstar ( 2 votes )

Ok so this is my first attempt at makeing a guide. Im Farely new at Starcraft i have been playing SC1 for about a year and SC2 for about 3 days. With Me still in practise mode and vs the computer on hard to Very Hard Difficulty here is a good quick Early rush guide/build order I have been useing, i have aloso seen a coupple people online use this stratagey (with there own style but basic set up) Ok so here we go.

 

BASIC BUILD FOR EARLY RUSH TO WIN/WEAKIN THE TERRAN PLAYER

so if your a fairly new player to starcraft like me, you soon realise that almost every one plays as terran, Personly i find the human race overpowering and very difficult to beat. That was untill i looked deeper into the game of starcraft and looked at what is a good counter to the power house terran. So here is a basic build guid to get that first little UMPFFFFFFF into the terran players mind, and put pressure on him. (also like to note i am undefeted when building this structure agains the comp terran player and against real people). Please just take this build order as a starting out point I strongly recomend that you customeise this order to how you feel comfortable, and what you think works best. This is just a starting point to help you guys out.

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08 Aug 2010 | Comments (0)

Basic terran start build

 by Hansolo
3.5 / 5 starstarstarstarstar ( 2 votes )

Hi,

This is an guide for new players so the pros might have other suggestions on a starting build but for the beginning its very helpful.

 

  • build scv's up to 10 supply, than build a depot at the choke and build 2 scv's (if your timing is good you gonna have no delay on producing scv's)
  • build rax at choke when the rax are done go and scout with the scv who build the rax
  • during the build time of your rax build 1 scv and than the refenery so you nearly got 25 gas when the first marine is done than tech your rax :) (thanks to lyonheart for reminding me)
  • continue building scv's all the time and allso build supply depots all the time arround your starting area so you can early see if any reapers or sth want to jump up the wall
  • when the 1st rax is finished build orbital command
  • build 2nd and 3rd rax, 2 with tech, 1 with reactor so you can produce marauder and marines fast
  • continue building marauder and marines to an army sice you feel comfortable with and start to push
  • while doing that get factory, starport for medivacs to support your army and engeneering bay for turrets <-- you should place some at your minerals to protect your scv's
  • you should expand at the time you got about 2or3 medivacs to max your production of units

from that point you can go anywhere its up to you and it depends on your enemy. I usually get some tanks and push my enemy down because of my fast production of units. Later I get some more rax if I need new units faster. I won many games with this build in solo as well as in mp so I guess its good for starters to try

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01 Sep 2010 | Comments (3)

Replay tip - how to quickly switch player's vision

3 / 5 starstarstarstarstar ( 2 votes )

There's a nice hotkey to switch views when watching a replay. Maybe it is to damn obvious, but i surely haven't noticed it. The F keys change the view of the players. This way we can get a quick glimpse of wether that player is seing that hidden probe or not without having to click on the player drop box. Pretty useful to me.

 

F1 to player one

F2 to player two

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24 Mar 2010 | Comments (1)
Tags : replay  tip  

[pvt] how to counter m&m

3 / 5 starstarstarstarstar ( 2 votes )

A basic guide to counte =P (note HT means high templar)

I've seen the storm+more energy used with deadly effect when warp-in allows HT to be created near a battle. Imagine have 4 HT produced instantly and ready to storm in just a few seconds.

Colossi are also very good against infantry, but they require other units to soak up the damage since they are expensive and go down fast to mass fire. So if your resources allow, the range extension for the colossus's thermal lances would be a good idea.

Zealots having their charge ability would make them better against infantry. So basically the toss answer to MMM is tech units that you should be able to get out as the terran pushes out if you scout it soon enough.

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25 Mar 2010 | Comments (1)
Tags : counter  
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