Recommended Guides
Starcraft Replay Xp System and User RankingsHow to write guides on Starcraft-Replay.com
How to embed Videos on Starcraft-replay.com
How to watch Starcraft 2 replays without beta access
Top 3 Guides
Starcraft-replay xp system and user rankingsStarcraft 2 protoss strategy: best counters vs zerg units
How to watch starcraft 2 replays without beta access
Latest Guides
Protoss strategy: chrono boostProtoss build: 1 base robo
Protoss build: 2 gate rush
Vs Zerg : Top 3 Guides
Starcraft 2 protoss strategy: best counters vs zerg unitsBuild order: marine and marauder vs zerg
Speedlings vs fe zergs
Vs Protoss : Top 3 Guides
Protoss vs protoss basicsZvp roach warren timing
Roach build for bronse-silver
Vs Terran : Top 3 Guides
Terran vs terranBuild order: zvt baneling break
Zerg vs terran
Mothership vs. carrier
I am tired of people complaining about this overpriced arbiter. I'm sure you noticed that there is no arbiter in SC2. It's not like you're paying 3x the price for a unit you could've had sooner. You can't ahve the arbiter; you can onyl have the Mothership. Strategies have changed in the new game. Where once the arbiter's cloaking, stasis, and recall were integral parts of Protoss strategy (I assume, because I never played competitively), they're now a high-end, limited part. Blizzard wanted fewer chances to insanely manipulate the field. Protoss is a little more balanced toward straight combat now, I guess. It's not like that stuff is gone; if you get a Mothership and you're careful, you can still dominate. You didn't waste your resources. Those abilities, which once were wielded by the humble arbiter, are now more valuable to a Protoss player, and thus you have to pay more.
Now, I'm not saying that the cost of a Mothership is perfectly balanced to its utility (though it's close, at least). I am saying that you should no longer expect to get those abilities in mass and for the price of an arbiter. I can only assume that the regular Protoss army is just a little more viable without those abilities, but I don't know this for sure. (I know that they are viable without them, even if they were in SC1, already.)
Plus, the Vortex also sucks in any units that approach after its creation. I'm pretty sure the Stasis didn't do this. This allows escape of wounded units, and an unwary opponent might end up losing additional units in dense bases. Sound the charge! Into glory ride!
Page 1
Rabbid wrote (2010-03-26 23:47:33)
Like James said, this seems more like a debate then a guide on how to use either unit effectively or rather how would you use one over the other.