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The new creep

4.5 / 5 starstarstarstarstar ( 6 votes )

Creep on the platform

 

Probably one of the most defining characteristics that set the Zerg apart from the other races is the Creep: the organic ground that serves as the nourishment and lifeblood of Zerg structures and buildings. However, this time in Starcraft 2, the creep has evolved to something far more.....

Features of the Creep

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24 Mar 2010 | Comments (4)
Tags : creep  zerg  

Zerg build order: counter fast protoss immortal push

 by Inku
4 / 5 starstarstarstarstar ( 2 votes )

Another guide on how to deal with an early Protoss Immortal push.

BUILD ORDER: Zerglings + Roach vs Immortal Push.

  • 10 Overlord
  • 14 Spawning Pool
  • 16 Queen
  • 17 Overlord
  • 18 Gas, Queen, Roach Warren
  • 18 Zerglings
  • 18 Hatchery at Expand
  • 3 Drones on gas as soon as it pops
  • 24 Overlord at 24 when the first larvae injection pops

@100 gas ling speed
@100 next gas Lair

2nd gas
Make 4 or 5 Roaches
Make a ton of Zerglings (normally when the 2nd larvae injection pops)
His push should arrive just before your lair finishes, defend with Queens,  a lot of lings and your 5 roaches. The number you need to defend it is crucial, normally 20 lings and 5 roaches plus 2 queens are enough, save queens mana to heal roaches or the queens.
If he expands, make more drones now and the 3rd gas in order to make 2 evo and upgrade missle + carpace
If he doesnt, Hydra Den and start roach + hydra + ling non stop beacuse there will be a 2nd push with a colossus that if you defend you have won.

This build fends off everything if you do it properly.

Vs 2 Gate:

You have your early roach and you can delay lair and ling speed (dont even need it) for roaches to push while getting more drones.

Vs 1 Gate Starport:

If he goes Phoenix you have 2 queens that should be enough till hydras are out.

If he goes Void Ray he will be at your base with 2 void rays at 7:45, your first hydras should pop at 8:10 or so, thats 25 game seconds that you need to hold off, i recommend saving some mana for queens whenever you get to lair in order to make each queen heal the other, maybe you lose one of them, no problem he has no ground army and you have hydras.

If he goes immortal push you can defend with your roaches and ling speed till your hydras are out, if he delays it, it's hydra roach ling vs 1 colossus 2 immortals and some zealots, you have more than enough units at that point and he is making an all in because he cant take his expo if he makes the colossus.

If he makes the immortals but expoes instead of pushing you can pump drone of 2 base 2 queen and upgrade properly. Hydra roach combo with upgrades melts protoss army, you can also make a spire at this point if you like the muta transition and skip the hydras instead.

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24 Mar 2010 | Comments (3)

Starcraft 2 progamer tips

 by Inku
4.2 / 5 starstarstarstarstar ( 5 votes )

General

  • Using 'Tab' when you have multiple unit types selected will cycle between them. 'Shift'+'Tab' will cycle backwards.
  • Hitting 'F1' selects an idle worker. 'Ctrl'+'F1' selects all idle workers.
  • You can keep HP bars turned on all the time from the gameplay options menu.
  • Turning on building grids in the options menu makes walling a lot easier.
  • 'Shift' queuing commands now work with stuff like siege and burrow.
  • It's also possible to 'Shift' queue waypoints now.
  • If you have multiple workers selected, you can issue multiple build commands and they'll each build one; extra workers will continue whatever they were doing.
  • Hitting 'Backspace' jumps between your town halls.
  • 'Ctrl'+'F' changes team colors to you = green, allies = yellow, and opponents = red.
  • 'Ctrl'+'Alt'+'F' brings up a framerate counter


Terran

  • Calling down mules directly on minerals will allow them to auto-mine.
  • SCVs can be set to auto-repair by hitting 'Alt'+'R'.


Zerg

  • Have your queens hotkeyed with your hatcheries so you can inject larvae without looking at your base.
  • You can give eggs their own move command so that the units will move there once they hatch, regardless of what the hatchery's rally point is.


Protoss

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24 Mar 2010 | Comments (2)
Tags : progamer  tips  strategy  ui  keybindings  keys  bindings  protoss  zerg  terran  

Starcraft 2 protoss vs zerg tips

 by Inku
3 / 5 starstarstarstarstar ( 3 votes )

Protoss players having a hard time killing Zerg? Well these are some useful tips that may help you get some wins.

First, wall of your base with pylon + gateway, leave space for your units to get out tho. Block the entrance with your units so no zerglings can run in to scout your base.

Make sure to Chrono Boost Probes and Immortals!
A well timed Immortal push early on can destroy Zerg. Get 5-6 zealots, 2-3 sentry, 3-4 stalkers and 2-3 Immortals very early and engage Zerg. They key here is to get 16 probes on your minerals and 3/3 on both Gas asap then start making units. The zealots and sentry should be enough to stop any kind of harass. Soon as Immortals are out go attack. Reinforce your army as you go. If you have enough money throw down a expo as u leave to attack.

Make sure to use Guardian shield ability on sentry SOON as you engage Zerg. Also once engaged, FOCUS FIRE + Queue (Shift Click Attack) Roaches 1 by 1. Don't let your Immortals shoot stuff randomly, Control of your units is key to winning battles.

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24 Mar 2010 | Comments (2)
Tags : protoss  tips  vs zerg  build  strategy  

Zerg baneling discussion

 by Alexh
0 / 5 starstarstarstarstar ( 0 vote )

The structure needed to Build banelings. It is available after you have morphed a spawning pool. As with all Zerg structures, it releases a small amount of broodlings upon its death.

The baneling nest is actually a gigantic creature found on the planet char, it digests the minerals from the creep and uses those minerals to create the green material that a baneling is filled with. Though the creature can move, it's permanently bonded to the creep below it due to unknown reasons.

When the Zerg went into hiding, and evolved, one evolution they created was the Baneling. The Baneling can be morphed after this structure is complete. It contains all the DNA codes to do so and contains one upgrade for the Baneling.

Evolve Centrifugal Hooks - After this has been upgraded, It will allow to Baneling to roll, thus making it faster.

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24 Mar 2010 | Comments (2)
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