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Sc2 training guide

 by Telecom
4.2 / 5 starstarstarstarstar ( 18 votes )

Starcraft 2 Training Guide

            This guide is for any race as it is just a training guide on how to level up on StarCraft 2.  Starting out with SC2 you need to try all races so you can try to feel which race / which races macro mechanic you feel most comfortable with.  

            Once you find out which race / which macro mechanic you are most comfortable with then you pick 1 race, and stay with this race through thick and thin.  The only time you consider changing race is after a very long time with 1 race.  

            The only time you play off races is in team play or ffa / non ladder games.  Stick to doing basic SAFE opening builds with each race.

 

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24 Mar 2010 | Comments (11)

Some tips with the raven

3.9 / 5 starstarstarstarstar ( 7 votes )

SEEKER MISSILE


This is definitely the most devastating attack the raven has in its arsenal. It damages one or more units by 100 in an area of effect radius. Blizzard realizes this, so they made it costly and time-consuming to research. To research this ability you need a fusion core building and afterwards you can go to the tech lab attached to the starport to research seeker missiles.

In Starcraft 1, the Science Vessel's irradiate ability was very practical against biological units. -- specially with the strategy known as the eraser which SlayerS_BoXeR made very popular. Not everyone used that strategy, so those who didn't use it relied in targeting an enemy unit and hoping anything around it would die. The problem with that is that the enemy can move the affected unit away from the others, and it was a slow process to kill enemy units.

The Seeker Missile is the Hitman in your arsenal. Go in silently, annihilate, and leave. The enemy won't know until it's too late. Basically, the Raven unleashes a missile that will chase a ground or air unit and explode causing a great area of effect. 100 damage to be precise -- and that's quite a lot of damage. this is very usefull in big battles =)

The Awesome-sauce news? The thriller? Let's say you discover the enemy has a group of mobs sitting duck anywhere in his base or anywhere in the map -- scan sweep can make this pretty easy. Move your Raven toward this group, and deploy a Seeker Missile to the center-most unit. As you can see in the video attached to this article, I built 24 marines and set a rally point. I shot a Seeker Missile to the center of that group of 24 marines. 18 marines died, and six survived quite damaged.

Now that's a VERY nice unit to have in your arsenal to cripple your enemy's economy and morale. 18 marines is a total of 900 minerals and a lot of build time wasted. Imagine a group of Zerglings for instance. BOOM, gone. In that sense the Seeker Missile is more effective than the Irradiate ability at killing many units at once, and the good thing is that it is more silent. There is no warning alerting your enemy of this impending attack -- a setback the irradiate ability suffered by displaying a green-cloud surrounding the affected unit. Once the Seeker Missile is deployed it silently annihilates and it is too late to do anything unless the enemy sees the approaching Raven.

You can also use a Raven to annihilate some of the opponent's SCVs/Drones/ Probes with a Seeker Missile (125 energy) and immediately drop one Auto-Turret (50 energy). You can weaken a group of units coming to your base with one of these Ravens before they even get near your base, but it's much better to wait till your units welcome them to make sure his units die.

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24 Mar 2010 | Comments (4)
Tags : seeker missle  

Replay tip - how to quickly switch player's vision

3 / 5 starstarstarstarstar ( 2 votes )

There's a nice hotkey to switch views when watching a replay. Maybe it is to damn obvious, but i surely haven't noticed it. The F keys change the view of the players. This way we can get a quick glimpse of wether that player is seing that hidden probe or not without having to click on the player drop box. Pretty useful to me.

 

F1 to player one

F2 to player two

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24 Mar 2010 | Comments (1)
Tags : replay  tip  

Zvz roach guide, adaptable vs t and p also

 by Inku
4 / 5 starstarstarstarstar ( 6 votes )


INTRODUCTION

Hello everyone, this will be my first post and a guide for this site! First i must say the site is really great! Hope it becomes a success. On with the guide.

So all you Zerg players out there having problems defeating other Zerg players who's Roach building, this is the guide for you.
I have included a Replay to show exactly what to do.


ROACH BUILD ORDER

Step 1 Get the right build order. Get 14 drones then build Spawning Pool. When the Pool is about 1/3 done build Extractor. Send a scouting drone at the same time you do this so you can find out what the other player is doing.

Step 1.5 Don't forget to put 3 drones on the Extractor once its complete.

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24 Mar 2010 | Comments (3)
Tags : zerg  build order  vs zerg  vs protoss  vs terran  pro  gosu  

Build order: fast reaper rush - tvt

4.2 / 5 starstarstarstarstar ( 6 votes )

BUILD ORDER: Fast Reaper Rush vs Terran

 

This is a very agressive and fast rush that can be used in a TvT, specially if your oponent goes for marines early game. Here's the build order:


Fast Reaper Build Order

  • 10 Barracks
  • 11 First gas and supply
  • 3 SCVs on gas as soon as possible
  • Wait 50 gas then Tech Lab on Barracks
  • Build your first Reaper as soon as Tech Lab is up (waypoint to your opponent's natural expand)
  • Second gas
  • More Reapers to your taste


Why is this good versus Terran?

Reapers in a small group destroy marines. They shoot very fast - despite having a shorter range: 4.5 instead of marine's 5.0 - Soon after the marines are dead you can havoc his supply depots very fast with the D8 charges.

Quote from Buzzjuice: This strategy is more effective on maps like Desert Oasis or Blistering Sands. The very long distance for ground units makes it difficult for marines, allowing YOU more time to build up reapers. At the same time, the distance, in terms of cliffs, is very short so you can easily send in Reapers very quickly to their base and do some economy damage or harrass. Again Reapers are good, but are much better at hit and run. Strong micro does a lot to affect how effective Reapers become in combat.

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23 Mar 2010 | Comments (6)
Tags : terran  build order  vs terran  rush  reaper  
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